
Long Live the New Flesh: Six Plays from the Digital Frontier an anthology of six plays.
2021. Published by Playwrights Canada Press.
In this companion anthology to Digital Performance in Canada, six works of digital theatre illustrate how audiences are forced to re-evaluate definitions of performative space, bodies, and relationships.

Digital Performance in Canada: New Essays on Canadian Theatre, Volume 11
2021. Published by Playwrights Canada Press.
Especially necessary in a historical moment in which many theatre companies have been forced to move their work online, Digital Performance in Canada illuminates the influence and ubiquity of digital technology on performance practices in Canada. This collection of essays explores how digital technology forces us to reimagine our relationships to performance. Looking at the three categories of space, bodies, and relationships, this collection includes contributors Bruce Barton, Beth Kates, Chris Eaket, Alan Filewod, Peter Kuling, Pirkko Markula, Kim McLeod, Jennifer Nikolai, Xavia Publius, and Andrea Roberts.
Player and Avatar: The Affective Potential of Videogames
2017. Published by McFarland Publishing.
Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say “Ouch!” when a giant hits you with a club in Skyrim? Have you had dreams of being inside the underwater city of Rapture? Videogames cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers’ proprioception, or body awareness, can extend to onscreen characters, thus placing them “physically” within the virtual world. Players may even identify with characters’ ideological motivations. The author explores concepts central to the design and enjoyment of videogames—affect, immersion, liveness, presence, agency, narrative, ideology and the player’s virtual surrogate: the avatar. Gamer and avatar are analyzed as a cybernetic coupling that suggests fulfillment of Antonin Artaud’s vision of the “body without organs.”